Images shown in this page are rendered on the basis of hardware-oriented algorithms that have been newly (the world first) developed in Ikedo Lab. (2007 - 2010). These technologies will be embedded within Proteus 5 IP modules.


Aizu-Shikki (Lacquerware) Rendering based on Modified BRDF

 Images represent the reflections associated with mixture ratio of Japanese lacquer and colorant

 

Glare
F(
N,V) = -0.03 + 1.05 (NV

Non-Glare
F(
N,V) = 0.01 + 0.96 (NV

r=1 
r=3 
r=6 
rendered by G. Inoue (Hosei University)

Shikki.avi 


A Realtime Omni-Directional Shadow Casting


rendered by Y. Kojima (Hitachi Co. Ltd)

 Omnidirectional Shadow Casting with Incredible Small Sized Shadow Buffer (180  x 90 pixels)

Shadow without SLB Shadow with SLB (our antialias method)

kage.avi


Refraction


rendered by I. Hayasaka (Sony Ericsson)

(a) A single Surface Refraction
(b) Image-Space Refraction
(c) Our Method
(d) Ray-Tracing


Physical Based Glare / Flare Illumination


rendered by M. Masumura (NHK)


A RealTime Translucent Object Illumination


rendered by Satoshi. Yamaguchi (Hosei University)

Bunny.avi


Short Hair Rendering

 Spline Primitives with Auto-Generated Controll Points and Dynamic Alpha-Blending 


Rendered by T. Sagiyama (Hitach Co.Ltd)

Environment Mapping on Specular and Rough Surfaces


Rendered by K. Hirokawa (Nippon Printing Co.Ltd)

EnvironMap.avi


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